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Monday, June 1, 2009

[RPG] Experience Points by Fight Dice/Special Ability-

(c) Copyright 2009 Kyrinn S. Eis All Rights Reserved

Determining Experience Points (XP)-

The meaning of an asterisk after the Fight Dice listing indicates a Special Ability, and adds a bonus once per *.

--Example: a creature with a Fight Dice of 2** is worth 105 XP.


For monsters with more than 19 Fight Dice, add 300 XP to the listed XP Value (2,325), and +20 XP per Special Ability for each additional Fight Die.


  • FD |XP |Bonus
  • 1-1|10 |5
  • 01 |30 |10
  • 02 |75 |15
  • 03 |150 |20
  • 04 |225 |25
  • 05 |300 |30
  • 06 |375 |35
  • 07 |450 |40
  • 08 |525 |45
  • 09 |600 |50
  • 10 |675 |60
  • 11 |825 |70
  • 12 |975 |80
  • 13 |1,125 |90
  • 14 |1,275 |105
  • 15 |1,425 |120
  • 16 |1,650 |135
  • 17 |1,875 |150
  • 18 |2,100 |165
  • 19 |2,325 |180

5 comments:

  1. & yes, I must go back and correct the XP values of the Creatures I have posted here. They will almost certainly decline (slightly?).

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  2. Jumping crocodiles! That table looks like a bit of work. Sheesh!

    ReplyDelete
  3. bat,

    That was ultimately the only way I could present it. Thanks. ;)

    ReplyDelete
  4. This is why god invented spreadsheets, no? Have you published what the experience point cost is to "go up a level", buy a skill, etc? That might make it easier to balance how quickly a character can accumulate experience in a meaningful manner.

    ReplyDelete
  5. Groakes,

    1). Yes, but have you successfully imported a spreadsheet into Blogger?

    2). I think I have; likely on the Dragonsfoot Workshop thread, but in any case, yes, I do have it, and yes, the XP figures based on FD are keyed to the progress-pace I envision for the game.

    Thanks, :)

    ReplyDelete